Buried beneath tons of rubble, the adventurers are presumed dead … but they are unconscious. In this unconscious state they find themselves in the now-familiar dreamscape of dark shadows, and the Old Man speaks to them. He explains that he has summoned someone in the material world to rescue them, and that they will survive. He suggests they take advantage of the time by following him to see what they are facing, but Kurshk vociferously resists until the rest of the party override his objections.
The Old Man leads them to a viewpoint where they see a massive black dragon, “Indomitable,” with Sultana standing before him in conversation, speaking of a coming full-scale war, and the necessity of Sultana’s recovering the eggs to herald the coming Age of Dragons. It becomes clear that Indomitable, the dragon, lives in the dream realm, while Sultana is visiting this realm in the same way as the adventurers.
The Old Man is emphatic – Indomitable must NOT be allowed to return to the world of man! Lydia and Flint ask him how and where to fight the dragon, and the Old Man replies it is best not to fight him at all, but to stop him by foiling Sultana’s plan, which they must discover.
Indomitable appears, surprising the Old Man, and it is revealed that the Old Man is Bahamut (the Platinum Dragon God of justice, protection, nobility and honor)! The black birds of the dream realm do his bidding. Flint finally realizes that the feather mark on Kurshk’s hand is Bahamut’s mark, and that Kurshk is crucial to the adventurer’s success, as reluctant as Kurshk seems to be cooperative.
To protect them from Indomitable, Bahamut opens a portal and pushes the adventurers through. Without the old man to protect them, shadow creatures appear and the adventurers are forced to protect themselves …
Battle ensues, and the adventurers’ attacks deal surprisingly little damage, except, inexplicably, Flint’s bow and arrows. After the shadows are defeated, the danger is not past. More shadows appear laughing mockingly, which infuriates Kurshk, who prepares to charge.
In the nick of time, the adventurers awake and find themselves by a campfire in the woods. It is dawn, and a beauteous red-haired female orc sits nearby, eyes closed, legs crossed, in deep meditation. She turns her attention to them and asks after their wounds. She explains her name is Yevelda, and that she meditates to control her anger, seeking her inner Tor. Her ancestors speak clearly to her and told her to seek the adventurers to restore balance to her clan.
As they discuss this, several unfriendly orcs walk aggressively into the light of the campfire. Clearly, not all orcs seek their inner Tor. Yevelda bursts into motion and begins laying them low. The adventurers join the fight, though Kurshk, once again, is initially reluctant to cooperate with a stranger.
At last only two enemy orc remain standing and they wish to surrender. It is put to Yevelda whether or not to spare their lives, and she replies they were in the “inner circle of the impostor” and are only worthy of death – so they are slain.
Yevelda asks to join the adventurers, and all concur, even Kurshk, who has decided he likes Yevelda’s style. They decide to head quickly to Tyrisis in order to board an airship to Baldur’s Gate.