Here Be Dragons

Breath and Shadow

Bahamut tells us that we must travel deep under the City of Twilight, to where the Summer Queen lies dormant, in stasis. 5 of Bahamut’s golden dragons provide some mysterious protection to each of us, through a golden feather emblazoned on the back of our hands.

We travel deeper under the city. Time seems to slow, and Sparklegem becomes frozen in place as we travel down the stairs. The prophetess appears, and tells us that time travels at a snails pace down here. If we wish to escape, we must end the twilight corruption. This is also the only way to save Sparklegem, who is frozen in time.

We find Krom and his hobgoblins, and we convince him that handing over the Oathbow is the only way we will let him live. We take the oathbow, and leave him alone.

As we travel further, we come to a crossroads. The prophetess appears again, telling us that our goal is to the south, and that we should not go to the west: “you shall find only a spirit who seeks to deceive you. Heed the ancient words of the Sha Via.”

We travel south, encountering some drow in a room enshrouded in magical darkness. After we lay waste to the drow, we find some more stairs leading ever deeper under the city. As we climb down them…

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Cyan Bloodbane

Bahamut tells us that we must travel deep under the City of Twilight, to where the Summer Queen lies dormant, in stasis. 5 of Bahamut’s golden dragons, who took the form of canaries in the mortal world but are now blackbirds in the corrupted City, provide some mysterious protection to each of us. A golden feather emblazons itself on the back of our hands.

We turn out attention to the halls where Urg’s scouting trip was cut short. We find a sea of Zombies: every time we strike one down, it arises again. We sense the source of this necromantic energy from deeper down the hallway: a Death Tyrant! Chinicum destroys the Death Tyrant’s mind, causing the zombies to stop rising, and then we cut him down, causing the rest of the zombies to fall limply to the ground.

We then make our way south and find a green dragon named Cyan Bloodbane. He boasts about his magnificent treasure, and threatens to eat us, but we realize that he is lying about his treasure and his power. Lydia casts Dominate Creature, and Cyan unwillingly reveals that his treasure, including a magnificent Oathbow, was stolen by a Hobgoblin named Krom, deeper under the City of Twilight.

We make our way down the stairs, winding their way deeper and deeper under the City…

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A Sea of Zombies

Bahamut tells us that we must travel deep under the City of Twilight, to where the Summer Queen lies dormant, in stasis. 5 of Bahamut’s golden dragons, who took the form of canaries in the mortal world but are now blackbirds in the corrupted City, provide some mysterious protection to each of us. A golden feather emblazons itself on the back of our hands.

We solve 5 challenging riddles, and earn Cid a legendary rod that can heal, and even resurrect the dead.

We then turn out attention to the halls where Urg’s scouting trip was cut short. We find a sea of Zombies: every time we strike one down, it arises again. We sense the source of this necromantic energy from deeper down the hallway: a Death Tyrant!

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Vaprak, the Destroyer

Bahamut tells us that we must travel deep under the City of Twilight, to where the Summer Queen lies dormant, in stasis. 5 of Bahamut’s golden dragons, who took the form of canaries in the mortal world but are now blackbirds in the corrupted City, provide some mysterious protection to each of us. A golden feather emblazons itself on the back of our hands.

Urg scouts up a set of stairs, and then is slain by something that snatched him out of the skies. Just before this happened, Urg heard some groaning sounds….

We decide to take on the murderous demi-God, the pretentiously named Vaprak, the Destroyer. He did not live up to his name, as we destroyed him. Lydia earned a legendary Ring of Spell-Turning for her troubles.

Also, level 20!

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Under the City of Twilight

We ultimately side with Mialee. Zasheir, devastated, leaves us.

Bahamut tells us that we must travel deep under the City of Twilight, to where the Summer Queen lies dormant, in stasis. 5 of Bahamut’s golden dragons, who took the form of canaries in the mortal world but are now blackbirds in the corrupted City, provide some mysterious protection to each of us. A golden feather emblazons itself on the back of our hands.

Bahamut is about to say more when he stops and looks to the skies. “He is HERE!” he proclaims in surprise, as Indomitable appears on the horizon, a buffet of wind blasting us all to the ground.

Bahamut takes the form of a massive metallic dragon, but his color seems wrong, his scales a dark black that seems to absorb the twilight around him rather than reflect it. He takes to the skies to hold off Indomitable while Jimmy leads us deeper into the City.

Finally Jimmy parts from us before an alley which seems to have concentrated levels of the corruption around the city. Bahamut had told us that only mortal feet can walk this alley… and whomever created the corruption (whatever that means).

On the other side of the alley, we find Zasheir, but he has now been corrupted by the power of the twilight. He has willingly let the corruption into himself, in a last ditch effort to stop us from our task. He doesn’t stop us, and Flint regretfully lands the final blow with his arrows.

We see stairs leading under the city, smoke the color of twilight drifting from it. We head down…

…and find ourselves in an ancient dungeon. The prophetess appears before us again, and tells us that Bahamut and the Aspects cleansed this dungeon of the original corruption when they were still mortals. Now a new corruption has taken hold.

We find a jail cell that held a woman named Willow, whom we realize was the Aspect of Justice when she was still mortal. In another room we detect ancient residue from a massive, indiscriminate sleep spell. Down one set of stairs we see a massive troll embedded in what looks to be a black crystal. A smaller troll is on the far end of the room. He is trying to remove a small black crystal that is embedded in the wall, but whenever he touches it, it burns his skin. If we release the troll and slay him next session, he might have a powerful magic item for Lydia!

Urg scouts up another set of stairs, and then is slain by something that snatched him out of the skies. Just before this happened, Urg heard some groaning sounds….

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The Impossible Choice

Fortified with Chinicum’s new Robe of the Archmagi, we make quick work of the dragons and delve deeper into the city, with our temporary dragon ally Wyrmy. Jasnah reports that Indomitable is likely headed our way, but we haven’t seen him yet.

Hundreds of glowing yellow eyes peer at us from the shadowed buildings, and we make a break for it. One of them pounces on Sparklegem, but the Aspect of Cunning, Jimmy the Hand, appears and decapitates it. We follow him to Bahamut and safety. At Jimmy’s behest, Bahamut restores Wellby’s original body, as Sparklegem lets out a cry of joy.

Bahamut reveals the Grand Over-Arching Plot Of The Three Campaigns, Whatever That Means. After the Spider Goddess Lolth temporarily killed Brruce at the end of the first campaign, only to be surprised when he resurrected as the God Bahamut, Lolth escaped in order to cause future havoc. She poisoned the Summer Queen, the adoptive mother of Willow, the Spring Princess and Aspect of Justice. As the Summer Queen wasted away, the fey wasted away with her. The Gods vanished soon after, following the fey to what is now the City of Twilight. The City was corrupted by Lolth, for purposes Bahamut does not yet understand.

This marked the dawn of the second campaign, when the Goddess Scar attempted to escape her imprisonment from the City, and the Tides of Twilight threatened to destroy our very world. The last dragon vanished from the world at this time, following the Gods to the City of Twilight. The other immortal races: Gnomes, Eladrin, and finally, Elves, began to disappear as well.

We are faced now with an impossible choice, and our friends Zasheir and Mialee have been extremely vocal about how we should decide.

Mialee wants to tear down the barrier, restore the Gods and Goddesses to the world of Mortals, while also restoring the Gnomes, Eladrin, and Elves. The Gods would be able to make quick work of the Dragons causing havoc in our world.

Zasheir wants to cleanse the City of the corrupting power of Twilight, and restore the barrier. This would cause the dragons to be sucked back into the City, but it will now be cleansed of its corruptive influence. The Gnomes, Eladrin, Elves, Dragons, Gods, and Goddesses would live separate from the mortal races.

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The City of Twilight

Maleficent lets out a shrill death cry as she plummets through the air. With her artillery fire removed from play, the beleaguered army breaches the walls, as the dragons begin to fall back towards the center of the city.

At the vanguard of the army, you crest a hill to see a long, wide stretch of destruction leading to the ruins of the council chambers. In the skies above us fly an army of dragons a hundred strong. our army charges towards the entrenched dragons. Althaea and Yevelda move to help Artemis, and Leucis and Igor give air support. As the momentum of the army eclipses the ruins of the council chambers, our remaining squad moves into the ruins of the council chambers.

An enourmous black dragon, dwarfing that of even Insidious and Maleficent, flies over the city, its steely gaze visible even from this distance. Indomitable. All around us, our army drops their weapons, staring up numbly at the overwhelming presence of the dragon Indomitable. Szindaer whispers some arcane syllables, and then takes to the skies, an insect flying towards the jaws of a behemoth, distracting the dragon long enough for Cid to portal us to the Felbarren.

As the light returns, we find ourselves in a barren wasteland. Off in the distance we can see a mountain, and a sprawling city situated upon it. The city is unapproachable, but it mirrors a mountain behind us. Upon going to the location of the unapproachable city on the other mountain, the illusion fades and the City of Twilight appears before our eyes. A chill sets over us as we walk on solid feet into the city that has haunted our dreams since the day this all began.

A blind woman appears before us, telling us it is time to seek out Bahamut and find our destiny. She references the book of the Sha Via, the holy text of Yevelda’s people, and tells us that the ancient seer will guide our path.

Continuing on, we come upon a fountain in the middle of a plaza, with an elegant black robe adorned with silvery runes draped across the top. As Chinicum takes the robe, the mad cackling of several creatures pierces our ears as shadows detach themselves from the buildings around us.

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The Death of Maleficent

We must find a way to portal between planes to the City of Twilight in the FelBarren, as instructed by Bahamut, and hinted at by the prophetess in our visions. Portal magic between planes seems no longer to be working, but we desperately hope that it will work near the original rift from which dragons emerged in the middle of Baldur’s Gate.

Artemis suggests we advance through the city via the sewers. We come upon a treasure hoard guarded by two ancient and powerful dragons. We slay the dragons and Kurshk finds a legendary sword called the “Last Quip”.

We must now emerge from the sewers and take the inner walls. There are no pathways through the sewers into the inner city, to prevent an army from doing exactly that.

As we emerge above ground, Artemis’ archers hold off the dragons as the army advances to take the inner wall. Maleficent flies high above, immune to Artemis’ arrows, and raining death upon our army.

The cabal casts fly spells on us, and we take the skies. Maleficent taunts us, announcing that Indomitable is on his way, and we will all be annihilated upon his arrival. He doesn’t arrive in time to save Maleficent, however, as we blast her out of the skies.

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A Dance With Dragons

We must find a way to portal between planes to the City of Twilight in the FelBarren, as Bahamut has instructed. Portal magic between planes seems no longer to be working, but we desperately hope that it will work near the original rift from which dragons emerged in the middle of Baldur’s Gate.

A small team is able to breach the barrier to the city, and the battle for Baldur’s Gate begins! Almost immediately we enter a formerly beautiful park which is now covered in sludge and find the obelisk that is powering a section of the barrier near our army. As an arcane engineer, Flint has no trouble switching it off, but it is taking a long time to power down.

Wave after wave of dragons, each more powerful than the previous, assail us. When it seems like we can hold out no longer, Althaea’s sister Artemis, and the elves we rescued from Sultana, show up and help us fight off the remaining dragons. Artemis suggests we use the sewers to advance further into the city, to avoid getting swarmed by dragons.

In the sewers, we see a huge pile of gold, with a gleaming sword planted blade down in the treasure. A tourmaline gem shines brightly from the hilt. As we approach, two ancient and powerful dragons emerge from the sludgy depths and attack us!

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A Desperate Last Stand

We have portalled to the outskirts of Baldur’s Gate, because we must find a way to portal between planes to the City of Twilight in the FelBarren, as Bahamut has instructed. Portal magic between planes seems no longer to be working, but we desperately hope that it will work near the original rift from which dragons emerged in the middle of Baldur’s Gate.

Jasnah and Zasheir unroll a map and we make our plans. We appoint Szindaer, Sparklegem, Whimsy, and Urg to engage in a campaign to distract the dragons, while the rest of us take on the task of entering the city, finding and disrupting the shield generator so that the armies of Kazan can enter, and breaching the inner wall to reach the council chambers where, hopefully, we will be able to portal to the FelBarren. Althaea joins us, hoping to discover her sister Artemis and the other elves who were stranded in Baldur’s Gate.

Cid prepares us with a Heroes Feast granting us added strength and immunities, and Chini and Cid grant powers of Foresight to Kurshk and Flint. The nine Cabalists join forces to make powerful magic that allows our small team to breach the barrier to the city, and the battle for Baldur’s Gate begins! We stealthily enter a dark and gloomy city. Almost immediately we enter a formerly beautiful park which is now covered in sludge and find the obelisk that is powering a section of the barrier near our army. As an arcane engineer, Flint has no trouble switching it off, but it is taking a long time to power down. Dragons begin to swarm our position.

Wave after wave of dragons, each more powerful than the previous, assail us. We battle courageously against them, using every trick up our sleeves to buy time for the barrier to dissipate and for our reinforcements to be able enter the battle. How long can we hold out?

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